Pithikos
Hailing from the shores of Hurlan from within the forests and jungles of Kajan and Tugal the species of pithikos are a simian-humanoid. The pithikos are a strong, honor bound and proud species that prefer to live along the edges of the great jungles and forests. They are incredibly strong and fast and are known to be divided into three other cultures. They are a long lived species that have long memories of enemies and friends. They tend to be isolationists, untrusting of the larger world around them. This isolationism has been both beneficial and burdensome to the species as a whole through out history.

Physical Description
Pithikos range in size from medium to large their bodies are covered mostly in soft fur that ranges in color from near white to dark brown to deep red to black. Built with powerful arms, long torsos, and short strong legs, they have bulky bodies and wide, powerful chests. Both their hands and their feet have four fingers and toes along with an opposable toes or thumbs. Older members of the species tend to have a large, silvery like stripe that grows down their back indicating their age and their station within the their clans and communities.
Personality
Like so many honor bound species pithikos tend to be straight forward species that detest other species that in their view are double dealing. They take things as they are presented to them, for good or ill. The species is quick to adapt to changes in their world as well as quick to impose their strict laws on those that live in their territories.
Most are very inquisitive and curious, which happens to get them into trouble with others as they see their laws being more just and upstanding than others. Even the laws of the bhahuul are considered inferior to the laws of the pithikos.
As a species, as well as per individual, they have long memories for those that have caused them harm and those that have done good to them. They sometimes are brash and overbearing, but all pithikos are honor bound, filled with pride to a fault.
Most pithikos consider themselves to be superior over others, by divine design. Pithikos rely heavily on their social cohesiveness. Despite their feudal animosity between the three species they have managed to create an ordered society without murder, theft or greed.
Languages and Names
Pithikos speak a gutteral language known as Huuthiak. It is made up of a series of deep chested barks and bellows, various hoots, and powerful barking sounds. It is difficult for other species to actually speak in pure huuthiak as their voice boxes cannot vocalize the barks and bellows of the language, and pithikos find it offensive for other species to try without proper training. Because of this pithikos are naturally multilingual picking up other languages with ease. They tend to prefer common, azhdehak, fak-chun and cor shan.
Nearly all pithikos prefer single names that provide descriptive information about who they are. Unfortunately, these names tend to be made up of words directly from the huuthiak language. However, they tend to take on names such as:
Typical Names - Abasi, Abdikarim, Aja, Azmera, Babukar, Chaga, Cheikh, Jaha, Kaaria, Marwe, Mekonnen, Nkechi, Tabia, Tekle, Zuhura.
Cultural Kin and Communities
The life and culture of the Pithikos are based on feudal principles that are composed mostly of farmers and craftsman. Since their early tribal beginnings, Pithiki tribes have been extremely isolastionist, preferring to neither provoke others or invade surrounding territories already under control of other species. However, if anyone enters their territories with hostile intentions they are able to retaliate with deadly force. This is how it has been since the dawn of their tribes. Magic, while strong with other species, is just beginning to take hold as superstition, tradition, and religion collectively work to limit progress. Despite these superstitions education is highly valued in Pithiki culture and is viewed as the fundamental building block to their future. Pithikos have the highest literacy rates in Hurlan, if not the world.
Because of their unique isolationism and the areas that they live within they have been able to develop technology entirely independently of influence from the Ha'Vatu, the Chovah or the Ta'Jahu.
Their technology called Gruthak, is is so radically different in design and function from the rest of the world, it is nearly impossible to interact with aradagh without severe hacking and alterations. Their technology is highly coveted by others, and like the technology of the Ta' Jahu it is highly protected and secreted away.
As a species pithikos are both highly superstitious and highly religious and while they have ties to the deities of Kralis and the known Omniverse they also have ties to a pantheon known as the Kushari, which means spirit. The pantheon is made up of 5 gods: Ghurng, the Warrior Goddess, Etosh the good of the moon, wisdom and beauty, Pithik god of creation and life, Mhujali god of fertility and sustenance and Khtak goddess of the Underworld.
Very little is known about the social organization of pithikos. They usually live in groups that vary in size between 100 and 300 individuals, and the group is often headed by a dominant male. These small communities are often surrounded by vast stretches wilderness, which is generally made up of forested hills and jungle mountains. They consider everything else around them to be considered Wild Lands, even though they may live in the heart of the Wild Lands.
Beringei
Beringei live in forests that span the temperate zones of the world. There are two major groups of beringei: Eastern and Western. The bulk of the western beringei are found in the lowland temperate/tropical forests. Eastern beringei are divided into two groups, mountain and lowland hills. Most of the eastern beringei live in volcanic regions that straddles the borders of WildLands and the other realms. All beringei have large heads with a crest on top, tiny ears, and dark-brown to silver eyes. Male beringei are much larger than the females, reaching a height of 8’ and are almost twice as heavy. Despite their size and aggressive natures, beringei are predominantly herbivores, eating mostly fruits and vegetables.
Abelii
Abelii are medium sized pithikos that are often covered red to auburn to grey to brunette colored hair. They have a large head with a prominent mouth area. They are similar in shape to that of the berengei, having a large, bulky body, a thick neck, very long, strong arms and short, bowed legs.
Like most pithikos they are usually friendly, peaceful beings. They will only become aggressive to defend themselves. Abellii, unlike the verus and the berengei are predominately tree dwelling beings, living a great deal of their lives running through the thicker branches of the trees. They make their huts and homes in the largest of trees and have numerous platforms and rope bridges connecting them to each other.
Males are rarely found in the company of females. It is a society dominated by females, allowing the young males who have not reached maturity to live among them and their young. Once a male as come of age they generally leave the community to become wandering warriors. Despite their solitary life, males are always welcome back to the female community if they are in need of healing, help or are “lonely”. Most abelii stand between four feet and five feet in height and weigh between 150 and 250 pounds.
Verus
Like other Pithikos, the verus occupy a range of wooded habitats, from humid evergreen forests and deciduous forests to dry savanna woodlands. The majority of their diet includes fruits, vegetables, honey and meat. Of all the pithikos only the Verus are omnivores; stalking, killing and eating young antelopes, red deer or other jungle dwelling animals. They are aggressive with no fear of killing others.
The pithikos society is dominated by the verus as it is often their males, though female chiefs are not unheard of, that lead the small communities.
Despite their medium size the verus are perfectly suited for climbing and swinging on trees. They have wiry, powerful long arms (in comparison to a humans) that make it easy for them to reach from branch to branch. They also have very flexible hands and feet that help them grasp the branches. Because of their ability to reach and hang on, a verus can travel across thin branches without breaking them.
Like other pithikos verus are covered with varying color of hair, mostly chocolate and caramel to brunette to auburn, on most of their body (except their fingers, palms, armpits, and bottoms of their feet). Young verus have very pale skin in the areas that have no hair and a white tufts of hair on their back.
Verus are recognized by their slight brow ridge, large ears, small nostrils, and an elongated snout. They have a hairless face except for a short, white beard common with the males as a sign of maturity and position.
Verus males are larger than the females reaching a height of just over 6’ and a weight of nearly 250 lbs.
Pithikos Features
Species Merit Cost: 1200
Age: 10-20, live to be over 150 yrs
Size: Pithikos tend to be medium creatures, (4 to 7 Feet)
Weight: Base 250 plus 5d10
Vision: Pithikos have night vision
Move: Base Move of 25 feet per Movement Action
Languages: Pithikos begin play speaking Huuthiak (Pithikos Common), Cor Shan (Ta' jahu Common), Azhdehak (Chovah Common), Fak Chun (Firbog Common) and Common Resistances: Immunity to Fear and Horror
Pithikos Bonuses: +10 bonus to Perception (Hearing and Smell), +20 Climbing Skill Pithikos Attribute Modifiers:
Beringei +10 to any two: Strength, Agility, Intelligence, Charisma
Abelii +10 to any two: Agility, Intelligence, Wits, Willpower
Verus +10 to any two: Strength, Stamina, Agility, Willpower
Pithikos Traits:
Abundant Leap As a Move Action a pithikos has the ability to leap and jump up to double its normal movement.
Incredible Jump A pithikos is able to jump double its move upward. This can be used to jump at a target with an attack, this causes a -25 penalty to such attacks.
Abellii - Natural Ambidexterity. Abelii are blessed with being naturally ambidextrous and do not suffer the -20 to your Off-Hand attack under Multiple Strike. Other Multiple Strike penalties still apply.
Beringei - Manifest Destiny. Beringei are natural leaders and planners, gaining +10 on any check to command, coordinate, or administrate any organization, from the smallest war band to the vastest empire.
Verus -Superior Reflexes. Verus have developed a sense of action happening before it does happen, this instinct has given them a +10 bonus to all Perception and/or Agility based skills. Dextrous Feet You are able to use your feet as well as you do your hands. If you are not walking on them, they can even be used to wield weapons and manipulate items.
Species Abilities Pithikos begin play with two of the following abilities: Ancient Memories, Battle Born, Defensive Training, Focused Mind, Hardy, Natural Magic, Protective Shag, or Stalker
Species Abilities
Ancient Memories: You have a strong tie to the ancient wisdom and knowledge of the world and its ancestors. Pick any two Lore skills it gain a bonus +10 to these skills.
Battle Born: Pithikos gain the following bonuses: gain its Willpower Modifier as bonus damage to any melee or missile attack; +10 Health Points and its Holding Zero now occurs when it reach two times its Willpower Modifier in negative health points. Finally, the creature gains a natural armor absorption equal to its Willpower Modifier.
Defensive Training: You have trained hard, taken beatings and still have gotten up to battle on. Because of this harsh training you have also learned how not to get hit or repel a mental/spiritual assault. You gain an additional +5 bonus to any 1 Defense Type per rank to a maximum bonus of +50, you must choose a new Defense type each rank.
Focused Mind: You gain +10 cumulative bonus for every hour you concentrate on any next non-combat skill check. You may only focus for 1/2 your Stamina modifier in hours to gain this bonus. During combat as a Simple Action you gain +10 bonus to any next non-attribute check that you make.
Hardy: You are unusually hardy and are immune to types A, B and C Poisons, gain +10 Magical Defense against one elemental type (Earth, Air, Fire, Water, Spirit or Essence); and are immune to non-magical diseases.
Natural Magic: Among your species you are known for your connection with the great weave of magic. The use of the spells is less taxing on you than normal. The cost of fatigue for spells is reduced by 2 per Power Rank of the spell to a minimum of 1. Thus, a Power Rank of 3 spell normally costs 9 fatigue points (3 fatigue per rank), now costs only 3; where as a Power Rank 6 spell normally costs 54 fatigue points (9 fatigue per rank) now only costs 42 fatigue points.
Protective Shag: Because of a thicker shaggy coat you gain +10 Natural Armor Absorption.
Stalker: You gain a +10 bonus to skill checks you make while you are actively stalking, performing surveillance, tracking, evading and stealthing. But may apply to other skills as deemed by your GM.