Unload
Requirements
Ability Prerequisite: Gunner; Perception 95
Fatigue Point Cost: None
Merit Point Cost: 1500
Action Type: Full Turn Action
As a Full Turn Action, you can unload up ten shots from a rifle or pistol (if your weapon can hold multiple shots) as a single attack. You must declare how many rounds you are firing. This attack is made at a -10 per each shot that you are firing. Target creature or creatures are allowed a Physical Defense check at -1 Success per shot fired. Weapons that are unloaded have a 5% chance of malfunctioning for each shot after the 1st shot. Instead of your standard damage, you deal your weapons base damage multipled by the total number of shots you made. If the target is hit by this attack it must make a Stamina check at a TS equal to 2 per 5 ranks or be drop to 0 Health and his Holding Zero.