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Swarm Master

Requirements

Ability Prerequisite: Draicraeft or Totem Magic; Will 80 

Fatigue Point Cost: See Below 

Merit Point Cost: 1500 

Action Type: Varies

        You have developed a deep connection with the environment around  you, a magical like connection and bond with the essence of the natural  world. You have developed a keen sense and connection with the gathering  forces of swarms.  Through the use of this ability you become the  master of swarms. 


Heroic: You are able to summon random small swarms of insects or animals from the following:

                                            1 - 25: Ants 5,000                      26 - 50: Bees 2,500                                            51 - 75: Gnats 1,000                   76 - 00: Locusts 10,000

        The swarm will remain within 15' radius of you for 1 turn per  Willpower modifier.  As a Simple Action once per turn, on your turn you  can cause these swarms to attack, defend or increase your Movement.  If  you command the swarm to attack they deal 10 plus your Willpower  Modifier to everything in a 5' area that you designate.  If you command  the swarm to defend a target, including yourself, the swarm grants a +10  Physical Defense bonus as they obscure the targets outline or they get  in the eyes and ears of the attacker.  Should you command the swarm to  move you, you gain a +10 to your movement until your next turn. 


Legendary:  You are now able to command larger and more powerful swarms. These  swarms now inspire fear and awe as they grow in size and ferocity.                                            1 - 25: Ants 10,000                      26 - 50: Bees 5,000                                            51 - 75: Gnats 3,000                   76 - 00: Locusts 50,000

        The swarm will remain within 30' radius of you for 1 turn per  Willpower modifier.  As a Simple Action once per turn, on your turn you  can cause these swarms to attack, defend or increase your Movement.  If  you command the swarm to attack they deal 20 plus your Willpower  Modifier to everything in a 10' area that you designate.  If you command  the swarm to defend a target, including yourself, the swarm grants a  +15 Physical Defense bonus as they obscure the targets outline or they  get in the eyes and ears of the attacker.  Should you command the swarm  to move you, you gain a +20 to your movement until your next turn. 


Epic:   Your body now becomes host to a gigantic swarm of fine sized black  beetles. You and these insects share symbiotic relationship.  These  beetles number in the 100's of thousands and live just below your skin.  You are able to control these beetles, commanding them to perform a  number of abilities. 


Parasitic Insect Infestation:  Upon your command you can cause your beetles to attempt to engulf a  single target within 30' radius that you can see.  The Target is granted  an Agility check at a TS of 4 to avoid the swarm.  Those that fail are  instantly covered in black beetles that immediately begin to burrow into  the target's body devouring its flesh.  These deals 10 points per turn  for 1 turn per Willpower Modifier.  Each turn the target is granted a  Willpower check at a TS of 4 to expel the beetles from their flesh.   This has a Fatigue Cost of 15. 


Wall of Insects:  By releasing a large number of your beetles you are able to create a  wall of insects. The wall’s starting point can be placed anywhere within  15' radius. As long as the end points don’t meet, and the height  dimension is set perpendicular to a surface, the wall can be shaped in  nearly any manner you wish.     The wall is very sturdy though it is  built from beetles. The wall has 20 points of durability per 2 Willpower  Modifier.  It has the following dimensions: 2' Thick x 5' Height x 5'  Long per Willpower Modifier.  Using this costs 10 Fatigue points per  use. 


Paragon: Upon achieving paragon status you gain the following ability additions.

 Clone:  You are able to command your beetles to gather together until they have  taken on your size and appearance to be used as either as a decoy or  diversion.  The clone can be created anywhere within a 30' radius of  you.  Once created the clone is physically real. They possess the same  clothing, equipment, and abilities as the user at the time of their  creation. Tools and weaponry are copied when the clones are created, but  certain abilities cannot be duplicated. Because they are visually  identical and possess the same skills as the user, these clones are  indistinguishable from their original, not even by close friends and  family.  The clone has all your skills, attributes, and most of your  abilities. It can have only four abilities.  While the clone exists you  may not use any of the other abilities that use these beetles.  The  Clone can only exist for only 4 hours before the beetles must return and  rest for a full day.  This has a Fatigue Cost of 20 per use. 


Swarm Dispersal:  As a Move Action you are able to cause your body to disassemble into  your beetle swarm allowing you to avoid damage from non-area effecting  spells or attacks.  When you disperse into the swarm you can direct the  beetles to fly to any area that is within 120' and is accessible by the  swarm.  While you are the swarm you have the following Stats:

              Swarm Size: 10,000+ Individuals              Health Points: 240              

              Attack Skill: 75 + 10 per additional 1,000 individuals              Initiative: 21              Attacks: Pinchers/Stingers (10;a10)

       As a swarm you do not die should the swarm reach 0 Health, rather you  are instantly transformed into your normal shape and are at 1 Health and  1 Fatigue and must adhere to the Holding Zero Rules.

     You can disperse into the swarm once per every 2 Willpower Modifier per day.  This has a Fatigue Cost of 20 per use.





























Swarm Master
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