Swarm Master
Requirements
Ability Prerequisite: Draicraeft or Totem Magic; Will 80
Fatigue Point Cost: See Below
Merit Point Cost: 1500
Action Type: Varies
You have developed a deep connection with the environment around you, a magical like connection and bond with the essence of the natural world. You have developed a keen sense and connection with the gathering forces of swarms. Through the use of this ability you become the master of swarms.
Heroic: You are able to summon random small swarms of insects or animals from the following:
1 - 25: Ants 5,000 26 - 50: Bees 2,500 51 - 75: Gnats 1,000 76 - 00: Locusts 10,000
The swarm will remain within 15' radius of you for 1 turn per Willpower modifier. As a Simple Action once per turn, on your turn you can cause these swarms to attack, defend or increase your Movement. If you command the swarm to attack they deal 10 plus your Willpower Modifier to everything in a 5' area that you designate. If you command the swarm to defend a target, including yourself, the swarm grants a +10 Physical Defense bonus as they obscure the targets outline or they get in the eyes and ears of the attacker. Should you command the swarm to move you, you gain a +10 to your movement until your next turn.
Legendary: You are now able to command larger and more powerful swarms. These swarms now inspire fear and awe as they grow in size and ferocity. 1 - 25: Ants 10,000 26 - 50: Bees 5,000 51 - 75: Gnats 3,000 76 - 00: Locusts 50,000
The swarm will remain within 30' radius of you for 1 turn per Willpower modifier. As a Simple Action once per turn, on your turn you can cause these swarms to attack, defend or increase your Movement. If you command the swarm to attack they deal 20 plus your Willpower Modifier to everything in a 10' area that you designate. If you command the swarm to defend a target, including yourself, the swarm grants a +15 Physical Defense bonus as they obscure the targets outline or they get in the eyes and ears of the attacker. Should you command the swarm to move you, you gain a +20 to your movement until your next turn.
Epic: Your body now becomes host to a gigantic swarm of fine sized black beetles. You and these insects share symbiotic relationship. These beetles number in the 100's of thousands and live just below your skin. You are able to control these beetles, commanding them to perform a number of abilities.
Parasitic Insect Infestation: Upon your command you can cause your beetles to attempt to engulf a single target within 30' radius that you can see. The Target is granted an Agility check at a TS of 4 to avoid the swarm. Those that fail are instantly covered in black beetles that immediately begin to burrow into the target's body devouring its flesh. These deals 10 points per turn for 1 turn per Willpower Modifier. Each turn the target is granted a Willpower check at a TS of 4 to expel the beetles from their flesh. This has a Fatigue Cost of 15.
Wall of Insects: By releasing a large number of your beetles you are able to create a wall of insects. The wall’s starting point can be placed anywhere within 15' radius. As long as the end points don’t meet, and the height dimension is set perpendicular to a surface, the wall can be shaped in nearly any manner you wish. The wall is very sturdy though it is built from beetles. The wall has 20 points of durability per 2 Willpower Modifier. It has the following dimensions: 2' Thick x 5' Height x 5' Long per Willpower Modifier. Using this costs 10 Fatigue points per use.
Paragon: Upon achieving paragon status you gain the following ability additions.
Clone: You are able to command your beetles to gather together until they have taken on your size and appearance to be used as either as a decoy or diversion. The clone can be created anywhere within a 30' radius of you. Once created the clone is physically real. They possess the same clothing, equipment, and abilities as the user at the time of their creation. Tools and weaponry are copied when the clones are created, but certain abilities cannot be duplicated. Because they are visually identical and possess the same skills as the user, these clones are indistinguishable from their original, not even by close friends and family. The clone has all your skills, attributes, and most of your abilities. It can have only four abilities. While the clone exists you may not use any of the other abilities that use these beetles. The Clone can only exist for only 4 hours before the beetles must return and rest for a full day. This has a Fatigue Cost of 20 per use.
Swarm Dispersal: As a Move Action you are able to cause your body to disassemble into your beetle swarm allowing you to avoid damage from non-area effecting spells or attacks. When you disperse into the swarm you can direct the beetles to fly to any area that is within 120' and is accessible by the swarm. While you are the swarm you have the following Stats:
Swarm Size: 10,000+ Individuals Health Points: 240
Attack Skill: 75 + 10 per additional 1,000 individuals Initiative: 21 Attacks: Pinchers/Stingers (10;a10)
As a swarm you do not die should the swarm reach 0 Health, rather you are instantly transformed into your normal shape and are at 1 Health and 1 Fatigue and must adhere to the Holding Zero Rules.
You can disperse into the swarm once per every 2 Willpower Modifier per day. This has a Fatigue Cost of 20 per use.