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Song of the Damned

Requirements

Ability Prerequisite:  Lore (Dark Magic) 85; Entertainment (Song) 65; Hex Magic (Legendary Tier) 

Fatigue Point Cost: 20 per use 

Merit Point Cost: 1250 

Action Type: Move

       Three times per day as a Move Action you can stir the spirits of the  ancients to sing a melody of damnation around you.  This song lasts for  d10+5 turns. This song builds in tempo and power each turn.  On the  first turn all non-allies that are within 15' radius must make a  Willpower check at a TS of 10. Those that fail are struck with awe of  the spiritual voices, and become Confused (see Legends of Kralis Player'  Guide; pg 342). Those Confused may attempt to end this effect on their  next turn.   

       On the second turn targets must make a new  Willpower Check at a TS of 8 those that fail become Fascinated. Those  that are now Fascinated may attempt to end this effect on their next  turn, but may still be Charmed. On the third turn targets in the area  must make a Willpower check at a TS of 6 those that fail become Dazed.  Each turn the target may attempt to end this effect, but may still be  affected other conditions.

      On the fourth turn targets within  range must make a Willpower check at TS of 4. Those that fail become  Staggered. Each turn targets may attempt a new Willpower check to end  the effects of being Staggered, but may still be under the effects of  other conditions.

      On the fifth turn targets must make a  Willpower check at a TS of 4.  Those that fail become Paralyzed and fall  to the ground. Each turn targets may attempt a new Willpower check to  end the effects of being Paralyzed, but they may still be under the  effects of other conditions. This has a Fatigue Cost of 20 to perform.

Song of the Damned
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